This is a short platformer I made while taking GameDevTV's Unity 2D course. The game contains 3 levels and 6 enemies. I used assets that were provided by the course as well as a handful of assets that I had purchased as a part of a Humble Bundle deal. I also handmade a small number of the decorative assets myself in Aseprite.


Overall I think this project was a good learning experience, I had some difficulty with setting up the player controller so that the movement felt the way I wanted. In particular with setting up a good feeling coyote time and the general "floaty" feeling of the characters jump and air movement. 


Working on the different enemies was my favorite part. I had much bigger plans for the final enemy being a boss fight but settled on it being a chase sequence with a toned down version of the boss for the sake of finishing this project. I found myself updating my enemy behavior scripts to make them more modular so that I could speed up the time it took to create new enemies, with the most useful modular components being scripts for handling an enemies health and contact damage being reused for every single enemy. 


Published 7 hours ago
StatusReleased
PlatformsHTML5
AuthorGambaGod
GenrePlatformer, Adventure
Made withUnity
Tags2D, Sprites

Comments

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really awkward to play on a laptop - fire should be a key instead of a mouse click

You can also press enter :), I forgot to include it in the tutorial

might be better to use a key near the spacebar instead of enter ?